

In ship vs ship combat, you get to pick which ships on your team get to appear in combat. (Other than AAW pickets, but they are a special case and the angles your opponents will start from in Air Defense Mode are far more limited than in Ship vs Ship) Combat Ships (that are designed to duke it out in Tactical ship vs ship combat) and Strategic/Support/Auxiliary ships should be built very differently. Some may find this controversial, but this seems really obvious, and quite a few other players agree with me on this.

This is a*suming you are building a sane ship under 200k of cost, ofc… Place it somewhere empty and your game should be responsive again. If your editor seems to have locked up, drag select your main hull (the piece of ship containing the Bridge) and right click to attach to your cursor. You can place/rotate the entire piece… including shift-placement for very fast construction.įig.2 Incidentally, I discovered a placement bug with the antenna…

You can create a disconnected segment of a ship, band-box select it, then right click lift the entire piece. You can hold shift whilst placing parts (left click) to retain that piece on your cursor, so that you can place another immediately. Hopefully someday Konstantine will explain this ingame… I’ve had to tell dozens of players how to place multiple parts without going back to the parts menu every step… While the guide can help players who don’t care about fuel expense or cost efficiency, these items are an important consideration in the guide. This guide is oriented towards players who are not cheating or have not racked up a giant score for new game mode. Player ships can significantly out-cla*s built-ins in terms of cost-performance and efficiency. (Initially created August 5th 2021 for game version 1.1)īuilding effective ships in Highfleet can be extremely frustrating to new players but is a very rewarding task. Learn how to build ships that are both cheaper and higher performance than the built ins!
